๐Ÿ”ฅ Cinderia Wiki
๐ŸŒ EN
๐Ÿ‡ฌ๐Ÿ‡ง EN ๐Ÿ‡จ๐Ÿ‡ณ ็ฎ€ไธญ ๐Ÿ‡น๐Ÿ‡ผ ็นไธญ ๐Ÿ‡ฏ๐Ÿ‡ต ๆ—ฅๆœฌ่ชž ๐Ÿ‡ฐ๐Ÿ‡ท ํ•œ๊ตญ์–ด ๐Ÿ‡ซ๐Ÿ‡ท FR ๐Ÿ‡ฉ๐Ÿ‡ช DE ๐Ÿ‡ช๐Ÿ‡ธ ES ๐Ÿ‡ฎ๐Ÿ‡น IT ๐Ÿ‡ท๐Ÿ‡บ RU ๐Ÿ‡ง๐Ÿ‡ท PT

Cinderia Skills โ€” Complete Database

๐Ÿ“… EA v1.0 ยท 100+ active skills ยท 500+ upgrades ยท โฑ๏ธ 18 min read

This page is the most comprehensive Cinderia skills guide available. We cover every skill category with detailed entries โ€” damage values, effect descriptions, upgrade paths, and synergy notes. Use the category navigation below to jump to the section you need.

Cinderia's skill system is built around active skills (energy-spending), passive skills (proc-based triggers), and combo modifiers (basic attack chain replacements). The Ember Fusion system layered on top lets you generate unique hybrid effects by combining ember resources with spellcards โ€” the game's deepest build-crafting layer.

Total skill count: 100+ active skills, 500+ upgrade variants. Note: Skills are unlocked during runs via upgrade rooms. Each skill can be upgraded up to 2-3 times. Erosion (a corruption debuff) accumulates as you take powerful skills.

๐Ÿ’จ Dash Skills ๐ŸŽฏ Projectile Skills โšก Lightning & Chain Skills โš”๏ธ Melee Combo Skills ๐Ÿ‘ป Summon & Support Skills

๐Ÿ’จ Dash Skills

Skills triggered by or enhancing the dash mechanic. Dash is bound to Spacebar. Most characters have 2 base dashes (upgradeable via meta-progression).

Shadow Raid ๐ŸŽฏ rue
Active โšก 0 energy
Effect
Become untargetable during dash; summon shadows to attack enemies passed through
Damage
50 per hit (6 hits)
Cooldown
Standard
โ˜… Upgrade 1: Shadow strike range +50%
โ˜…โ˜… Upgrade 2: Each shadow hit has 30% chance to apply Armor Break
Poison Bomb Dash ๐ŸŽฏ rue
Passive (Dash-Triggered) โšก 0 energy
Effect
After dash, throw a poison bomb ahead
Damage
Poison (6s duration)
Cooldown
Passive
โ˜… Upgrade 1: Poison duration +3s
โ˜…โ˜… Upgrade 2: Bomb splits into 3 smaller bombs
Blade Wave Release ๐ŸŽฏ rue
Passive (Dash-Triggered) โšก 0 energy
Effect
Every 3 dashes, release 3 blade waves
Damage
Per wave
Cooldown
Passive (counter-based)
โ˜… Upgrade 1: Waves +2 (5 total)
โ˜…โ˜… Upgrade 2: Waves pierce enemies
Claw Hook ๐ŸŽฏ rue
Active โšก 2 energy
Effect
Launch chain โ€” stop on first enemy or wall hit, dash to that location; stun on enemy hit, spinning slash on arrival
Damage
30 + stun 1s, 45 spin AoE
Cooldown
Medium
โ˜… Upgrade 1: Stun duration +0.5s
โ˜…โ˜… Upgrade 2: Chain range +40%
Shield Dash ๐ŸŽฏ valkyrie
Active โšก 0 energy
Effect
Rush forward with shield raised; perfect block during window reflects damage
Damage
None (defensive)
Cooldown
Short
โ˜… Upgrade 1: Block window +0.2s
โ˜…โ˜… Upgrade 2: Frost ring released on perfect block

๐ŸŽฏ Projectile Skills

Ranged skills that deal damage at a distance. Key for safe DPS and triggering passive procs.

Throwing Dagger ๐ŸŽฏ rue
Active โšก 1 energy
Effect
Launch daggers in straight line; synergizes heavily with shadow-summon passives
Damage
Base projectile damage (scales with INT)
Cooldown
Short
โ˜… Upgrade 1: Throw 2 additional daggers (fan spread)
โ˜…โ˜… Upgrade 2: Daggers apply Poison on hit
Spear Throw ๐ŸŽฏ valkyrie
Active โšก 2 energy
Effect
Hurl spear โ€” freeze first enemy hit for 2 seconds
Damage
70 to first hit
Cooldown
Medium
โ˜… Upgrade 1: Freeze duration +1s
โ˜…โ˜… Upgrade 2: Frozen enemies explode for 30 AoE on thaw
Boomerang Blade ๐ŸŽฏ rue
Active โšก 2 energy
Effect
Summon 3 wheelblades orbiting around you for 4 seconds
Damage
Per rotation
Cooldown
Medium
โ˜… Upgrade 1: Duration +2s
โ˜…โ˜… Upgrade 2: Blades pierce and apply Armor Break
Wheel of Judgment ๐Ÿ‘ฅ All characters
Passive (Skill-Triggered) โšก 0 energy
Effect
Whenever you cast a skill, throw a wheelblade that spins in place and expands its rotation range
Damage
Wheelblade hits
Cooldown
Passive
โ˜… Upgrade 1: Wheelblade size +30%
โ˜…โ˜… Upgrade 2: Each wheelblade hit has 11% chance to split

โšก Lightning & Chain Skills

Crowd-control focused skills using lightning, chains, and stun mechanics.

Chain Prison Curse ๐ŸŽฏ rue
Active โšก 3 energy
Effect
Summon lightning strike; chain all enemies hit together for 5 seconds
Damage
70 to enemies in range
Cooldown
Long
โ˜… Upgrade 1: Chain duration +2s
โ˜…โ˜… Upgrade 2: Lightning jumps to 2 additional nearby enemies
Hate Cohesion ๐ŸŽฏ rue
Passive โšก 0 energy
Effect
Every 3rd successful staff hit unleashes a lightning strike
Damage
Lightning strike damage
Cooldown
Passive (counter-based)
โ˜… Upgrade 1: Counter threshold reduced to 2
โ˜…โ˜… Upgrade 2: Lightning applies stun for 0.5s

โš”๏ธ Melee Combo Skills

Close-range skills enhancing basic attack chains and combo finishers.

Cross Slash ๐ŸŽฏ rue
Passive (Basic Attack Modifier) โšก 0 energy
Effect
Your 5th basic attack cross-slash is replaced with a Flash Strike; your dash strike becomes a Cross Slash
Damage
Replaces dash strike
Cooldown
Passive
โ˜… Upgrade 1: Flash Strike deals +25% damage
โ˜…โ˜… Upgrade 2: Cross Slash applies Armor Break
Deadly Serial Stabs ๐ŸŽฏ rue
Active โšก 2 energy
Effect
Dash to target location, stab 4 times, performing a flying kick on the target (70 dmg + 50 AoE to nearby); jump back and restore 4 energy on hit
Damage
Stab ร—4 + 70 on flying kick
Cooldown
Medium
โ˜… Upgrade 1: Stab count +2
โ˜…โ˜… Upgrade 2: Flying kick stuns for 1.5s
Shadow Twin Strike ๐ŸŽฏ rue
Passive โšก 0 energy
Effect
After the 4th basic attack, briefly disappear and summon 2 shadows to slice nearby enemies
Damage
After 4th basic attack
Cooldown
Passive (combo-based)
โ˜… Upgrade 1: Shadows deal +40% damage
โ˜…โ˜… Upgrade 2: Summon 3 shadows instead of 2

๐Ÿ‘ป Summon & Support Skills

Skills that create persistent entities, summon allies, or provide utility.

Shadow Summon Passive ๐ŸŽฏ rue
Passive โšก 0 energy
Effect
Your attack and throwing daggers have a 50% chance to summon a shadow
Damage
Shadow attack (250% bonus via upgrade)
Cooldown
Passive (proc-based)
โ˜… Upgrade 1: Proc chance +20%
โ˜…โ˜… Upgrade 2: Shadow deals 250% of triggering hit's damage
Bear Summon ๐ŸŽฏ forest-princess
Active โšก 4 energy
Effect
Summon a massive bear companion that persists and attacks nearby enemies
Damage
Bear melee attack
Cooldown
Long
โ˜… Upgrade 1: Bear HP +50%
โ˜…โ˜… Upgrade 2: Bears apply Armor Break on every hit
Ice Dragon Bloodline ๐ŸŽฏ valkyrie
Active โšก 0 energy
Effect
Awaken dragon bloodline for 7 seconds: gain bonus damage, crit chance, and chance to freeze enemies; triggers at start of combat and every 16 seconds
Damage
Dragon AoE on summon + trail damage
Cooldown
16 seconds
โ˜… Upgrade 1: Duration +3s
โ˜…โ˜… Upgrade 2: Dragon hits apply Frostbite (enemies in frostbite trail take bonus damage)
Holy Light Blessing ๐Ÿ‘ฅ All characters
Support (Unlocked via Hub Shrine) โšก Special (Icon offering required) energy
Effect
Purifies enemies in range; damages enemies each second while active
Damage
Continuous AoE to enemies
Cooldown
Once per room (special resource)
โ˜… Upgrade 1: Range +30%
โ˜…โ˜… Upgrade 2: Healing pulse every 5s while active

โšก Top Cinderia Skill Synergies

Poison Shadow Loop (Rue)
S Tier
Throwing Dagger Shadow Summon Passive (250%) Poison Coat
Every Throwing Dagger has 50% chance to summon a shadow that deals 250% of the dagger hit. Poison Coat adds DoT to every hit. Net result: one button press triggers dagger hit + poison + potential 250% shadow follow-up all for 1 energy.
Chain Lightning AoE (Rue)
A Tier
Chain Prison Curse Shadow Raid Hate Cohesion (every 3rd hit = lightning)
Chain all enemies together with Prison Curse, then dash through the group with Shadow Raid. Every shadow hit triggers Hate Cohesion lightning โ€” the chain makes lightning jump to all bound enemies simultaneously.
Frost Dragon Burst (Valkyrie)
S Tier
Ice Dragon Bloodline Spear Throw Frost String Armor
Freeze enemies with Spear Throw, activate Dragon Bloodline for bonus crit and freeze extension, use Frost String Armor to apply frost on basic attack finishers. Frozen enemies take bonus damage from all sources during Bloodline window.
Bear Army Sustained (Forest Princess)
A Tier (late rooms)
Bear Summon Nature Burst Summon duration passives
Stack Bear Summon cooldown reduction until bears are permanent. Layer Nature Burst for AoE while bears provide melee pressure. Slow ramp but peak sustained DPS is highest in game.

๐ŸŽฌ Skills in Action

Master 180+ Skills and Unleash Chaos โ€” Cinderia

๐Ÿ”— Related Guides

๐Ÿ  Home ๐Ÿ—ก๏ธ Rue Builds ๐Ÿ›ก๏ธ Valkyrie Builds ๐ŸŒฟ Forest Princess โš”๏ธ Equipment Synergies ๐Ÿ’€ Apply Skills to Bosses ๐Ÿ“– Beginner Skill Tips

โ“ Cinderia Skills FAQ

How many skills are in Cinderia? ๏ผ‹
Cinderia has over 100 active skills with 500+ upgrade variants as of Early Access v1.0. Skills are split across categories including dash skills, projectile skills, lightning/chain skills, melee combo skills, and summon/support skills. Each character draws from their own subset of this pool.
How do I get more skills in Cinderia? ๏ผ‹
Skills are offered in upgrade rooms โ€” special rooms with 3 cards to choose from. You'll encounter upgrade rooms between combat rooms on the map. The Ember Fusion system also allows you to combine ember resources with spellcards for additional skill options. Meta-progression (Library building) can expand available card pools.
What are the best skill combos in Cinderia? ๏ผ‹
Top-rated combos for Rue: (1) Throwing Dagger + Shadow Summon Passive (250% proc) โ€” insane DPS with no skill cost beyond the initial dagger throw. (2) Chain Prison Curse + Shadow Raid โ€” lock enemies, dash through, shadow procs hit everything chained together. (3) Deadly Serial Stabs + Cross Slash โ€” the energy restore on hit + extended combo finisher creates a self-sustaining loop.
What is the Ember Fusion system in Cinderia? ๏ผ‹
Ember Fusion is the core build-crafting mechanic that lets you combine ember-type resources with spellcards to generate unique skill synergies. It adds meaningful choices beyond simple room upgrades โ€” you can actively shape your build rather than just accepting what rooms offer. Access it via the special Fusion room type on the map.
How does energy work in Cinderia? ๏ผ‹
You start with 6 maximum energy. Basic attacks and certain passives restore energy; active skills spend it (1โ€“4 energy cost). The key discipline is never spending your last energy point โ€” you need reserves for both offensive combos and escape dashes. Equipment can raise max energy beyond 6.
Should I take every skill upgrade offered in Cinderia? ๏ผ‹
No โ€” and this is the most common mistake. Every upgrade fills your Erosion meter. Evaluate each card: does it directly improve your current build's win condition? If not, consider skipping. A focused 5-skill build with 2 key upgrades beats a sprawling 10-skill build with 4 unrelated Curses.